Seeing as vehicles, and especially cars, are a pretty significant part of what makes GTA, well, GTA, being able to mod them is a pretty big thing. This feature opens a whole new world of opportunity for the GTA V modding community. Modding Vehicles Now 10x Better With ZModeler3 You can theoretically use the exact same model for the high and low detail versions, but the official post on the ZModeler forums strongly recommends prospective modders to avoid this. Once you've created the new model, and have refined it to your liking, you can either implement the model in game by replacing the existing model of the vehicle, or you can install the new vehicle in the game as a placebo DLC. Missing textures will be indicated by an error message, however editing the model is still possible, however the textures will be replaced by a placeholder, so you won't have an accurate picture of what your mod will look like. The ZModeler forums are on fire with users getting used to the quirks of this new feature. Modders, heads up! The creators of LSPDFR have been bringing considerable attention to this development, as the ability to modify vehicles in GTA V opens up a whole new world of authenticity and possibility of new features to the upcoming total conversion mod.
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